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Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Work and Get It Published

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Graphic novels are big business nowadays, and creating a well-executed graphic novel can be a big step to a rewarding career. This brand-new book gives detailed instruction in all aspects of graphic novel composition--creating characters and plots, and transforming them into dynamic illustrations that tell an interesting story. The introduction describes uses of tools of t Graphic novels are big business nowadays, and creating a well-executed graphic novel can be a big step to a rewarding career. This brand-new book gives detailed instruction in all aspects of graphic novel composition--creating characters and plots, and transforming them into dynamic illustrations that tell an interesting story. The introduction describes uses of tools of the trade, from drawing pencils, inks, and paper to word processing and Adobe Photoshop software. Chapters that follow instruct in-- The language of comics and graphic novels Establishing characters and story structure Scripting the story Illustrating the story, from sketches to finished art Selling the finished product Instruction includes how-to techniques for creating layouts, panels, captions, dialogue, panel transitions, and angles of view. Exercises demonstrate the essential mechanics of drawing, from figures, backgrounds, and perspectives, to inking, coloring, and digital rendering. The text is supplemented with more than 400 how-to color illustrations.


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Graphic novels are big business nowadays, and creating a well-executed graphic novel can be a big step to a rewarding career. This brand-new book gives detailed instruction in all aspects of graphic novel composition--creating characters and plots, and transforming them into dynamic illustrations that tell an interesting story. The introduction describes uses of tools of t Graphic novels are big business nowadays, and creating a well-executed graphic novel can be a big step to a rewarding career. This brand-new book gives detailed instruction in all aspects of graphic novel composition--creating characters and plots, and transforming them into dynamic illustrations that tell an interesting story. The introduction describes uses of tools of the trade, from drawing pencils, inks, and paper to word processing and Adobe Photoshop software. Chapters that follow instruct in-- The language of comics and graphic novels Establishing characters and story structure Scripting the story Illustrating the story, from sketches to finished art Selling the finished product Instruction includes how-to techniques for creating layouts, panels, captions, dialogue, panel transitions, and angles of view. Exercises demonstrate the essential mechanics of drawing, from figures, backgrounds, and perspectives, to inking, coloring, and digital rendering. The text is supplemented with more than 400 how-to color illustrations.

30 review for Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Work and Get It Published

  1. 4 out of 5

    Shawn Birss

    As I began the book, I was at first frustrated and bored by how elementary it was. "What kind of dummy even needs to be told this stuff?", thought I. A few chapters in, I realized that the dummy was me. This book is very basic, for sure. Much of the content can be found elsewhere. However, as much as I've loved my books in comics by Eisner, Moore, and McCloud, this handy little reference did finally answer a few burning questions for me with brilliant succinctness. For example, as I'm writing my As I began the book, I was at first frustrated and bored by how elementary it was. "What kind of dummy even needs to be told this stuff?", thought I. A few chapters in, I realized that the dummy was me. This book is very basic, for sure. Much of the content can be found elsewhere. However, as much as I've loved my books in comics by Eisner, Moore, and McCloud, this handy little reference did finally answer a few burning questions for me with brilliant succinctness. For example, as I'm writing my first comic script for an experienced comic illustrator, I have found it difficult to visualize an appropriate panel layout, or know how many words to include in a typical panel, or how much action. Any of the chapters dealing with subjects with which I am familiar are, by my judgement, overly simplistic, to such a degree that to follow them exactly would probably lead to extremely cliched plots and generic characters. However, this is also the book's strength. If one approaches the book as a series of rules that, once known and understood, ought to be bent and broken, then I think it can be a helpful resource. It answers many of the questions that seem shrouded to a beginner like me, because the Eisners, McClouds, and Moores are probably so familiar with them that they think they are common sense. So, do not seek out this book to challenge you creatively. Not at all. These are the rock bottom boring basics. But if you, like me, need some holes filled in that boring old foundation, then this book is likely to fill them. Just make sure you build on top of that foundation once it is laid.

  2. 5 out of 5

    Fritze

    This book contains more information that I needed. I don't plan to illustrate my own graphic novel, but I wanted to know the technical terms an artist/illustrator would expect in a script. This answered my questions and then some. The author provides excellent examples of published graphic novel pages so you can see the application of his instructions. Great info on frame composition, arranging panels on the page, drawing techniques both by hand and digital, coloring, lettering...This book covers This book contains more information that I needed. I don't plan to illustrate my own graphic novel, but I wanted to know the technical terms an artist/illustrator would expect in a script. This answered my questions and then some. The author provides excellent examples of published graphic novel pages so you can see the application of his instructions. Great info on frame composition, arranging panels on the page, drawing techniques both by hand and digital, coloring, lettering...This book covers it all. He also talks about character development and briefly touches on crafting your story. The "Breaking In" section may (or may not) be dated since this is copyright 2011. The one minor (and not unexpected) drawback is the author's representation of genders. The females are mostly sexified, of course. And under "Body Language" he even felt the need to expressly tell us that attraction should be shown between two people of "different sexes." But it's not his job to be creative for us, so I couldn't justify taking a whole star off. All in all, this book is a great resource.

  3. 4 out of 5

    Marsha Altman

    Excellent guide for beginners. After you read the Mcloud books on what graphic novels ARE, this is how they are made, down to very specific details like what types of brushes to own, what an average marvel script looks like, and what settings to use in Photoshop after scanning in your art. Recommended.

  4. 5 out of 5

    Magdi Malky

    Excellent!!!

  5. 4 out of 5

    Penny Raspenny

    Very interesting and enlighting book on graphic novels. For the illustrator and the writer. Ideal when you want to be both!

  6. 5 out of 5

    Lindsey.parks

    Wasn't sure about this one initially, but it covered many topics that I would have never considered important to creating a graphic novel. Definitely worth reading.

  7. 5 out of 5

    Christopher Gordon

  8. 5 out of 5

    Rob Bignell

  9. 4 out of 5

    MudasirSharifi

  10. 5 out of 5

    Brontis

  11. 4 out of 5

    Tom Wallace

  12. 5 out of 5

    Rob

  13. 5 out of 5

    Travis

  14. 4 out of 5

    Jordan

  15. 4 out of 5

    Nathanael Quashie

  16. 4 out of 5

    Daniel Cooney

  17. 4 out of 5

    PJ Ebbrell

  18. 4 out of 5

    Mairi

  19. 5 out of 5

    Kym Taborn

  20. 5 out of 5

    Rachel

  21. 5 out of 5

    Ian Kelly

  22. 4 out of 5

    Andy Schriver

  23. 5 out of 5

    Christopher Rutledge

  24. 5 out of 5

    Petra

  25. 4 out of 5

    Jordan Benavidez

  26. 4 out of 5

    Paul Januarius

  27. 4 out of 5

    Daniel Cooney

  28. 5 out of 5

    Jesus Beltran

  29. 4 out of 5

    Anna (Bananas)

  30. 5 out of 5

    Richard Seaman

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